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Precision space-cutting arcade game

VOIDCUT

A precision arcade game about cutting space and protecting moving nodes.

VOIDCUT app interface
The VOIDCUT browser game.

The idea behind the game

VOIDCUT is a precision arcade game about cutting away space while protecting moving nodes.

Its identity comes from making every swipe consequential: the arena changes shape, safe space contracts, and clean geometry becomes both the player’s weapon and the primary source of risk. Deterministic runs turn that spatial mechanic into a repeatable mastery challenge.

Ways to play

Precision cutting

Draw deliberate cuts through the active region and turn spatial accuracy into the core arcade action.

Moving-node defense

Protect moving nodes while reducing playable space and balancing speed against the risk of invalid or dangerous cuts.

Deterministic runs

Replay comparable stage conditions, chase stronger execution, and race runs whose outcomes depend on player decisions rather than random layouts.

Installable browser game

Run as a mobile-capable PWA with offline support, pointer controls, and a compact portrait-first game presentation.

Under the hood
Platforms
desktop, tablet, mobile
Controls
mouse, touch
Project status
Available
Implementation
thiepn/voidcut ↗

Read the source and revision history for implementation details and current development.

Selected work →