Precision space-cutting arcade game
VOIDCUT
A precision arcade game about cutting space and protecting moving nodes.

The idea behind the game
VOIDCUT is a precision arcade game about cutting away space while protecting moving nodes.
Its identity comes from making every swipe consequential: the arena changes shape, safe space contracts, and clean geometry becomes both the player’s weapon and the primary source of risk. Deterministic runs turn that spatial mechanic into a repeatable mastery challenge.
Ways to play
Precision cutting
Draw deliberate cuts through the active region and turn spatial accuracy into the core arcade action.
Moving-node defense
Protect moving nodes while reducing playable space and balancing speed against the risk of invalid or dangerous cuts.
Deterministic runs
Replay comparable stage conditions, chase stronger execution, and race runs whose outcomes depend on player decisions rather than random layouts.
Installable browser game
Run as a mobile-capable PWA with offline support, pointer controls, and a compact portrait-first game presentation.

Under the hood
- Platforms
- desktop, tablet, mobile
- Controls
- mouse, touch
- Project status
- Available
- Implementation
- thiepn/voidcut ↗
Read the source and revision history for implementation details and current development.
Another direction to explore.
Selected work →
Micro Arcade
A collection of small browser games, with quick starts and plenty of reasons to come back.
