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Orbital typing defense

Wordfall

Protect the field by typing incoming threats before they reach their destination.

Wordfall — captured project interface.
Wordfall — captured project interface.

The idea behind the game

An orbital typing-defense game that turns incoming letters into spatial threats and typing accuracy into the core defense mechanic.

Typing is not presented as a detached speed test: targets occupy space and create visible danger around the defended orbit. The result is an arcade loop where attention, accuracy, and target prioritization matter alongside raw typing speed.

Ways to play

Typing defense

Use typing as the direct control mechanism for stopping incoming threats.

Readable pressure

Present targets and danger clearly enough for rapid decision-making.

Score progression

Reward sustained accuracy and survival through escalating play.

Browser-native play

Deliver the full arcade loop without installation.

Under the hood
Platforms
desktop
Controls
keyboard
Project status
Available
Implementation
thiepn/wordfall ↗

Read the source and revision history for implementation details and current development.

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